![]() Professional game designers and developers loosely apply this concept of the magic circle. Pursel's take on this article (and many other articles like this that spring up online or in academic journals). I read the first page.which was somewhat challenging to ge through. If you want to indulge yourself to 15 minutes of ranting, then I encourage you to read this: One thing I learned from this article is to understand something before I critique it. It's a little ignorant that the jerks critiqued the author's book that was made for game designers, thinking that the book was made for everyone. I feel that both sides are right in their own minds. The article is one big debate, which i'm now sharing with you because I feel like the time I spent on it should not go in vain. The Magic Circle is the idea that a boundary exists between a game and the world outside the game. ![]() ![]() Meanings emerge as cause and effect as the game is played. It's about how, " Time and space, and identity, and social relations acquire new meanings while the game is going on." In class we discussed that games give us an experience that may be different for everyone. The magic circle is a theory that doesn't exist. This is truly why opinions and speculations made by people who don't know any facts on the subject matter turn themselves into dumb asses. I just wasted about 15 minutes (which I want back) of my life reading an article, in which the author was trying to defend his intended point on a ghost called, the magic circle. ![]()
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